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Starwars Minis » Imperial Entanglements


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181st Imperial Pilot
Special: Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, grating +10 Damage) Rapport (Costs 1 less when in the same squad as a character named Baron Fel) Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares) Twin Attack (Whenever theis character attacks, he makes 1 extra attack against the same target) | Defense: 16 | Cmdr: | Rarity: U | Force: | Attack: 7 | Title: 181st Imperial Pilot | Set: Imperial Entanglements | Damage: 10 | Number: 16/40 | Hit Points: 20 | Cost: 12 | Faction:
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Arica
Special: Unique (Counts as Mara Jade) Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Hand of the Emperor (This character can spend her own Force points once per turn and spend Force points from a character named Emperor Palpatine once per turn) Sniper (Other characters do not provide cover against this character's attack) Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target) | Defense: 18 | Cmdr: | Rarity: R | Force: Force 3 Blaster Barrage (Force 1; replaces attacks: Can attack each legal target once) | Attack: 9 | Title: Arica | Set: Imperial Entanglements | Damage: 10 | Number: Nov-40 | Hit Points: 70 | Cost: 31 | Faction:
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Bacta Tank
Special: Augment Healing (Adjacent allies that use Heal or Force Heal double the amount of damage removed) Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.) Emergency Life Support (Adjacent living allies gain Avoid Defeat [Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated]) Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.) Machinery (Industrial Repair removes damage from this character) | Defense: 8 | Cmdr: | Rarity: U | Force: | Attack: 0 | Title: Bacta Tank | Set: Imperial Entanglements | Damage: 0 | Number: 26/40 | Hit Points: 40 | Cost: 15 | Faction: Fringe
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Bespin Guard
Special: Advantageous Cover (This character gets +8 Defense from cover instead of +4) | Defense: 12 | Cmdr: | Rarity: C | Force: | Attack: 3 | Title: Bespin Guard | Set: Imperial Entanglements | Damage: 10 | Number: 27/40 | Hit Points: 10 | Cost: 5 | Faction: Fringe
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Bothan Commando
Special: Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack) Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage) Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates) | Defense: 16 | Cmdr: | Rarity: C | Force: | Attack: 6 | Title: Bothan Commando | Set: Imperial Entanglements | Damage: 20 | Number: Jan-40 | Hit Points: 40 | Cost: 16 | Faction: Rebels
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C-3PO, Ewok Diety
Special: Unique Droid (Immune to critical hits; not subject to commander effects) Speed 0 Disruptive (Suppresses enemy commander effects within 6 squares) Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) | Defense: 16 | Cmdr: | Rarity: VR | Force: | Attack: 0 | Title: C-3PO, Ewok Diety | Set: Imperial Entanglements | Damage: 0 | Number: Feb-40 | Hit Points: 30 | Cost: 5 | Faction: Rebels
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Chiss Mercenary
Special: Mercenary (This character can move only if he cannot make an attack from his starting space) | Defense: 15 | Cmdr: | Rarity: C | Force: | Attack: 6 | Title: Chiss Mercenary | Set: Imperial Entanglements | Damage: 30 | Number: 28/40 | Hit Points: 40 | Cost: 14 | Faction: Fringe
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Darth Vader, Legacy of the Force
Special: Unique. Pilot Melee Attack; Triple Attack Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) | Defense: 23 | Cmdr: Allies within 6 squares gain Extra Attack (On its turn, this character can make 1 cumulative extra attack instead of moving). | Rarity: VR | Force: Force 2. Force Renewal 1 Force Grip 2 (Force 2, replaces attacks: sight; 20 damage) Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11) | Attack: 16 | Title: Darth Vader, Legacy of the Force | Set: Imperial Entanglements | Damage: 20 | Number: Dec-40 | Hit Points: 140 | Cost: 71 | Faction:
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Dash Rendar, Renegade Smuggler
Special: Unique. Pilot Double Attack Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.) Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) | Defense: 15 | Cmdr: | Rarity: VR | Force: | Attack: 6 | Title: Dash Rendar, Renegade Smuggler | Set: Imperial Entanglements | Damage: 10 | Number: 29/40 | Hit Points: 70 | Cost: 28 | Faction: Fringe
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Duros Scout
Special: Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) | Defense: 15 | Cmdr: | Rarity: C | Force: | Attack: 4 | Title: Duros Scout | Set: Imperial Entanglements | Damage: 10 | Number: 30/40 | Hit Points: 10 | Cost: 7 | Faction: Fringe
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Emperor Palpatine on Throne
Special: Unique Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) | Defense: 21 | Cmdr: Characters in your squad can spend Emperor Palpatine's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Emperor Palpatine's.) | Rarity: VR | Force: Force 3. Force Renewal 3 Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.) Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller) | Attack: 0 | Title: Emperor Palpatine on Throne | Set: Imperial Entanglements | Damage: 0 | Number: 13/40 | Hit Points: 130 | Cost: 33 | Faction:
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Ewok Scout
Special: Melee Attack (Can attack only adjacent enemies) Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Swarm +1 (+1 Attack against a target for each allied Ewok adjacent to that target) | Defense: 16 | Cmdr: | Rarity: C | Force: | Attack: 4 | Title: Ewok Scout | Set: Imperial Entanglements | Damage: 10 | Number: 31/40 | Hit Points: 10 | Cost: 6 | Faction: Fringe
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General Crix Madine
Special: Unique Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round) Disruptive (Suppresses enemy commander effects within 6 squares) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) | Defense: 15 | Cmdr: Commandos in your squad gain Cunning Attack +20. | Rarity: R | Force: | Attack: 6 | Title: General Crix Madine | Set: Imperial Entanglements | Damage: 10 | Number: Mar-40 | Hit Points: 50 | Cost: 16 | Faction: Rebels
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General Rieekan
Special: Unique Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy) | Defense: 15 | Cmdr: Allies gain Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) and Mobile Attack (Can move both before and after attacking). | Rarity: VR | Force: | Attack: 9 | Title: General Rieekan | Set: Imperial Entanglements | Damage: 10 | Number: Apr-40 | Hit Points: 50 | Cost: 14 | Faction: Rebels
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Imperial Dignitary
Special: Melee Attack (Can attack only adjacent enemies) Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent) Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round) | Defense: 12 | Cmdr: | Rarity: U | Force: | Attack: 0 | Title: Imperial Dignitary | Set: Imperial Entanglements | Damage: 10 | Number: 14/40 | Hit Points: 10 | Cost: 5 | Faction:
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Jawa Scavenger
Special: Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round) Ion Gun +20 (+20 Damage against Droid enemies) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) | Defense: 15 | Cmdr: | Rarity: C | Force: | Attack: 4 | Title: Jawa Scavenger | Set: Imperial Entanglements | Damage: 10 | Number: 32/40 | Hit Points: 10 | Cost: 13 | Faction: Fringe
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Kyp Durron
Special: Unique. Melee Attack Impulsive Force Renewal 1 (If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1) Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) | Defense: 17 | Cmdr: | Rarity: R | Force: Force 4 Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage) Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16.) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) | Attack: 10 | Title: Kyp Durron | Set: Imperial Entanglements | Damage: 20 | Number: 25/40 | Hit Points: 90 | Cost: 26 | Faction: New Republic
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Leia, Bounty Hunter
Special: Unique Melee Attack; Double Attack Electrostaff +20 (+20 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) | Defense: 17 | Cmdr: | Rarity: VR | Force: Force 2 Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round) | Attack: 9 | Title: Leia, Bounty Hunter | Set: Imperial Entanglements | Damage: 20 | Number: May-40 | Hit Points: 70 | Cost: 26 | Faction: Rebels
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Lobot, Computer Liaison Officer
Special: Unique Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects) Fringe Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round) Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated) Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy) | Defense: 12 | Cmdr: | Rarity: R | Force: | Attack: 0 | Title: Lobot, Computer Liaison Officer | Set: Imperial Entanglements | Damage: 0 | Number: 33/40 | Hit Points: 30 | Cost: 15 | Faction: Fringe
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Logray, Ewok Shaman
Special: Unique Melee Attack (Can attack only adjacent enemies) Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round) | Defense: 15 | Cmdr: | Rarity: R | Force: Force 2 Force Corruption 1 (Force 1, replaces attacks: range 6, non-Droids only; 10 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer corrupted.) | Attack: 5 | Title: Logray, Ewok Shaman | Set: Imperial Entanglements | Damage: 10 | Number: 34/40 | Hit Points: 30 | Cost: 12 | Faction: Fringe
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Luke Skywalker, Rebel Commando
Special: Unique. Melee Attack; Double Attack Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) | Defense: 18 | Cmdr: | Rarity: VR | Force: Force 4 Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11) Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.) | Attack: 8 | Title: Luke Skywalker, Rebel Commando | Set: Imperial Entanglements | Damage: 20 | Number: Jun-40 | Hit Points: 70 | Cost: 27 | Faction: Rebels
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Mercenary Commander
Special: Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage) Furious Assault (Replaces turn: Can move up to double speed, but at least 1 square, then attack each legal target once) Mercenary (This character can move only if he cannot make an attack from his starting space) | Defense: 16 | Cmdr: Followers with Mercenary within 6 squares gain Deadeye and Furious Assault. | Rarity: U | Force: | Attack: 7 | Title: Mercenary Commander | Set: Imperial Entanglements | Damage: 20 | Number: 35/40 | Hit Points: 50 | Cost: 24 | Faction: Fringe
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Moff Jerjerrod
Special: Unique Rapport (A character whose name contains Death Star costs 1 less when in the same squad as this character) | Defense: 15 | Cmdr: Followers within 6 squares who combine fire grant an additional +4 Attack. | Rarity: R | Force: | Attack: 8 | Title: Moff Jerjerrod | Set: Imperial Entanglements | Damage: 10 | Number: 15/40 | Hit Points: 50 | Cost: 12 | Faction:
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Mouse Droid
Special: Droid (Immune to critical hits; not subject to commander effects) Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects) | Defense: 20 | Cmdr: | Rarity: U | Force: | Attack: 0 | Title: Mouse Droid | Set: Imperial Entanglements | Damage: 0 | Number: 36/40 | Hit Points: 10 | Cost: 3 | Faction: Fringe
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R2-D2 with Extended Sensor
Special: Unique Droid (Immune to critical hits; not subject to commander effects) It's a Trap! (Enemies with Stealth within 6 squares lose Stealth) Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated) Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy) | Defense: 15 | Cmdr: | Rarity: R | Force: | Attack: 0 | Title: R2-D2 with Extended Sensor | Set: Imperial Entanglements | Damage: 0 | Number: Sep-40 | Hit Points: 30 | Cost: 9 | Faction: Rebels
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